Or, no trip to Pt. Reyes in October.
We were supposed to go to Point Reyes again last weekend with our friends E&S, but instead both of us got very sick. My version included an inability to eat anything fatty, a generally nauseated feeling, and exhaustion. K's version was mostly about feeling like crud. Since I wanted to be distracted from feeling hungry and K wanted to be distracted from feeling like crud, we played Halo. We finished Halo 3 on Heroic, and started again with Halo (original flavor) and eventually got to Halo 2. Along the way we compared rendering complexity, interface design, and game design. it's very cool to see what has changed (quality of graphics, complexity/diversity of user interface) and what hasn't (basic weapons design and usage, HUD, cooperative play mechanics). NB: the fall-off-the-platform sequences at the end of 2 still suck.
Machinima enthusiasts are great Halo users as well, and apparently certain game elements were included in Halo 3 to facilite video creation - like providing an "at ease" stance when the Master Chief is carrying a weapon (he's not aiming his gun so you can see his face, making it better for dialog scenes). The guys from Red vs. Blue appear to have contributed some humorous moments during actual gameplay as well.
E & S did manage to get to Pt. Reyes on Saturday, whereupon their double-bagged trail mix was eating by an enterprising mouse. (Apparently the rangers knew about this and warned them, but no one quite counted on just how enterprising the mouse was.) They had a really good time, as expected. While we didn't exactly have a really good time, we were at least distracted for a time from feeling like crud. I was still tired into this last week, and kept resting.
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