Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, August 26, 2008

Twenty Year Time Machine

Had a really good weekend (which is good, because this week so far has been uphill both ways).

Friday night: Gaming. D&D 4th edition with some of K's tribe members. I manage to convince KF to join us at the last minute, thereby preventing him from mouldering in his office until the wee hours. J brought Fred's Burgers and old-fashioned fat-tacular ice cream. (First two ingredients: butterfat and buttermilk.) I conked out at midnight.

Saturday: Haircut, violin lesson, volunteering at the Alameda County Community Food Bank, and dinner with the Dads. I was exhausted after shelving food for 3 hours, but cheerful. My co-volunteer spoke mainly Spanish, so I was kept mentally entertained by struggling to remember vocabulary.

Sunday: loafing about, including some minor house chores, reading in the sun, and a vegetable-tacular trip to the local farmer's market. K made a giant egg bake full of broccoli and cauliflower.

The highlight of the weekend was really the violin lesson. I played violin semi-seriously when I was a kid: started when I was 9, stopped when I was 13. I like to think I was a decent violinist, and the main reason I stopped was because we had moved to San Francisco and it seemed clear to me that it was time to decide if I was going to be really serious about violin or let it go. I decided I didn't want to be yet another Asian Girl Who Plays Violin.

I've always harbored a desire to play again, Sherlock Holmes-style, and so have kept the violin with me, as well as my sheet music and stand. I even had the poor thing repaired at a local violin store a few years back. But mostly it hid in its dark case.

Earlier this year I looked for violin teachers on Craigslist and found one who just happened to grow up in the same region of LA as I did, and even played with my Junior High orchestra conductor. He's a Berkeley grad, lives not far away, and was very kind and encouraging. He seemed pleased that I still remembered a few things (including a general sense for when notes are out of tune), and had lots of good advice about my bad thumb posture (BOTH hands, drat the luck). I was really encouraged and heartened.

So, now I'm back to practicing. K says it isn't too bad, and I find it very enjoyable. Some of the stuff even seems to be coming back, which is great. Many thanks to Mom and Dad and C for tolerating the whining and screeching of my practicing all those years ago, and paying for the lessons!

Saturday, May 3, 2008

Shanghai Update

Back in Shanghai for a few days before jaunting off to Tokyo. Not much new here - same old ever-present gray dust and grease, same frantic construction. Main differences: fewer knockoff vendors, more people speak English, and it was actually quite hot when I got off the plane - in the shiny NEW Terminal 2. Mmm...love that shiny new terminal smell.

K immediately went a bought himself a copy of GTA IV . His analysis: "I suck at Grand theft Auto IV. I think my problem is that I don't really want to speed, kill people, or break stuff."

Well, that's a relief.

Sunday, November 4, 2007

When life gives you lemons, play Halo

Or, no trip to Pt. Reyes in October.

We were supposed to go to Point Reyes again last weekend with our friends E&S, but instead both of us got very sick. My version included an inability to eat anything fatty, a generally nauseated feeling, and exhaustion. K's version was mostly about feeling like crud. Since I wanted to be distracted from feeling hungry and K wanted to be distracted from feeling like crud, we played Halo. We finished Halo 3 on Heroic, and started again with Halo (original flavor) and eventually got to Halo 2. Along the way we compared rendering complexity, interface design, and game design. it's very cool to see what has changed (quality of graphics, complexity/diversity of user interface) and what hasn't (basic weapons design and usage, HUD, cooperative play mechanics). NB: the fall-off-the-platform sequences at the end of 2 still suck.

Machinima enthusiasts are great Halo users as well, and apparently certain game elements were included in Halo 3 to facilite video creation - like providing an "at ease" stance when the Master Chief is carrying a weapon (he's not aiming his gun so you can see his face, making it better for dialog scenes). The guys from Red vs. Blue appear to have contributed some humorous moments during actual gameplay as well.

E & S did manage to get to Pt. Reyes on Saturday, whereupon their double-bagged trail mix was eating by an enterprising mouse. (Apparently the rangers knew about this and warned them, but no one quite counted on just how enterprising the mouse was.) They had a really good time, as expected. While we didn't exactly have a really good time, we were at least distracted for a time from feeling like crud. I was still tired into this last week, and kept resting.